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Contents~~~~~~~~~~ Upcoming Activity: What: LEGO Mindstorm Camp
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Robots2008 The 2008 game, Overdrive, is one of the most unusual, and yet at the same time straightforward, of any that FIRST has ever created. Played on a track with an overpass crossing both finish lines overhead, robots can score by ball hurdling, ball herding, ball placement, and even by simply crossing the finish line. In an attempt to avoid the deadline issues we've had in the past, we designed this year's robot in a modular fashion, with each piece built and tested seperately from the others. Although this created fairly significant constraints on the design of the individual pieces, it heightened the diversity of the whole and prevented extraneous additions, and with a much greater degree of completeness than in previous years. With a four-motor drive train and a suprisingly effective ball hurdling device that relies on a cartoony, extending punching bag-like mechanism, this robot is something that we haven't seen in awhile: a machine that has multiple ways to score, and score effectively.
2007 Off-Season Project: Trash Can Robot
2007 The 2007 game, "Rack 'n Roll", involves the manipulation of inflatable pool tubes onto a three-tiered octagonal prism. In addition to this, bonus points can be earned for every robot that is off the ground at the end of the match. In an attempt to take the best from both sides, we have constructed a three-tiered mast with a retractable arm and grabber, and a releasable ramp which other robots can drive up on for bonus points. Finally, we also have an innovative new drive train system utilizing three holonomic wheels placed at the center of the robot. We hope that it does well at the competition!
The 2004 game, FIRST Frenzy: Raising the Bar, involved handling small and large balls into different bins. While the small balls could then be used by human players to score points, the large ones acted as score multipliers. Also, at the end of the game, robots could lift themselves off the ground by grabbing a bar. Our primary strategy for this competition was to maximize our manipulation of the multiplier balls. Although it was very good at what we had designed it to do, it had a high center of gravity, which made it topheavy and unstable. |
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